Development update: september
This month it’s been very intense for the developing of There Was a Dream. We have focused on the part of the nightmare adding repeatable missions, small settlements of monsters with people to save, detailed trenches of resistance with crates where to collect weapons and healing items. We’ve upgraded the hideouts of the resistance, which now offer support in case you get chased by monsters, added ruins to explore and communication towers to restore. All these activities are useful for finding resources and increasing experience points that will allow you to level up and gain benefits in combat.